Anomalie
VR Experience, Branding, Trailer Production
VR Experience, Branding, GameTrailer
Real Art | Krush Technologies
Roles
Writer, Director, Designer,
Motion Graphics
Real Art’s industrial lab spent the better part of a year prototyping a 3-axis Virtual Reality Pod. Set to premiere at CES in 2017, “Moveo” would be the centerpiece for Krush’s space on the show floor.
To understand the potential of a free-rotation VR, you have to have a virtual reality experience to pair with it.
I had the privilege of directing the development of a 5-minute long VR experience to demonstrate the capabilities of Moveo to the crowd of tech enthusiasts and journalists at CES.
Me in the Moveo prototype (then called “gyrochair”) in Real Art’s Development Lab
Moveo - Show-floor model
Dustin & Nate getting the game up and running before CES is open to the public
Shaq partying in our booth
Anomalie Game Development
Real Art
Andy Nick - Story, Branding, Direction, Design
Dustin Clinard - Story / Development
Cody Brown - 3D / Unity Development
Tom Davis - 3D Design / Unity Development
Lauren Valko - Tom Davis - 3D Design / Unity Development
Tom Davis - 3D Design / Unity Development
Audio
Moira - Soundtrack
Ben Devine - Sound Design